1. Introduction to Robotics
- Objective:
- Introduce students to the basics of robotics and what robots are.
- Topics Covered:
- What is a robot? Definitions and examples of robots in everyday life.
- Parts of a robot: Sensors, actuators, controllers, and power sources.
- Types of robots: Autonomous robots, drones, humanoid robots, and industrial robots.
- Hands-On Activity: Robot Design Sketch
- Students will design their own robot on paper, thinking about what it would be used for, how it would move, and what sensors it would need.
- Share and discuss the different types of robots designed.
2. LEGO Mindstorms Introduction
- Objective:
- Learn about the LEGO Mindstorms system and how to build basic robots.
- Topics Covered:
- Introduction to LEGO Mindstorms: Components, sensors, and motors.
- Understanding how to use the LEGO Mindstorms EV3 or Spike Prime kits.
- Basics of building a simple robot using LEGO blocks.
- Hands-On Project: Build a Basic Robot
- Students will follow instructions to build a basic robot using LEGO Mindstorms kits.
- Explore different types of robots they can build with the kits.
3. Block Coding Basics
- Objective:
- Learn block coding and program simple tasks for robots.
- Topics Covered:
- Introduction to block coding platforms (e.g., LEGO Mindstorms EV3 software or Scratch-like environments).
- Key concepts: Sequences, loops, and conditionals.
- How to control motors and sensors with block coding.
- Hands-On Project: Program a Robot to Move
- Students will write a block-based code to make their LEGO robot move forward, turn, and stop.
- Experiment with changing variables to adjust the robot’s speed and movement.
4. Sensors and Interaction
- Objective:
- Understand how sensors help robots interact with their environment.
- Topics Covered:
- Types of sensors: Touch sensors, color sensors, ultrasonic sensors, and gyro sensors.
- How sensors provide information to robots and allow them to respond to their environment.
- Basic programming to use sensors in robot behavior.
- Hands-On Project: Obstacle-Avoiding Robot
- Students will program their LEGO robot to detect and avoid obstacles using an ultrasonic sensor.
- Test the robot’s ability to move around a simple obstacle course.
5. Advanced Robot Programming – Loops and Conditionals
- Objective:
- Learn to write more complex programs using loops and conditionals.
- Topics Covered:
- How loops allow robots to repeat actions.
- Conditional statements (if-then) to make robots respond differently based on sensor input.
- Combining loops and conditionals to create more intelligent robot behavior.
- Hands-On Project: Line-Following Robot
- Students will program a robot to follow a black line on the ground using a color sensor.
- Use loops and conditionals to make the robot stay on track.
6. Robotics Challenges and Applications
- Objective:
- Apply what students have learned to solve real-world challenges with robots.
- Topics Covered:
- Real-world applications of robotics in healthcare, industry, and space exploration.
- Introduction to robotics competitions (e.g., FIRST LEGO League) and how to tackle robotics challenges.
- How to think creatively when solving robotics problems.
- Hands-On Project: Complete a Robotics Challenge
- Students will work in teams to solve a challenge, such as creating a robot that can transport an object from one location to another.
- Each team will present their robot’s design and explain the code they used.
7. Introduction to Robotics Programming with Text-Based Coding
- Objective:
- Introduce students to text-based programming for robotics.
- Topics Covered:
- Transitioning from block coding to text-based programming (e.g., Python or JavaScript).
- Basic syntax of Python for controlling robots.
- Writing simple programs to move robots and read sensor data using Python.
- Hands-On Project: Program a Robot with Python
- Students will write a basic Python program to make their robot move in a square.
- Explore how to control sensors and actuators with Python commands.
Assessment and Reflection:
- Students will complete a reflection on what they learned in each session, how their projects worked, and what challenges they faced.
- At the end of the curriculum, students will participate in a team-based robotics competition, where they will solve a complex problem (e.g., navigate a maze, pick up objects) using the skills they’ve learned.