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Home
Classes
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Meet Us
Teach With Us
Other Opportunities
More
  • Home
  • Classes
  • Register
  • Meet Us
  • Teach With Us
  • Other Opportunities
  • Home
  • Classes
  • Register
  • Meet Us
  • Teach With Us
  • Other Opportunities

Beginner Coding Curriculum

Concepts and Projects

 

1. Introduction to Coding and Python Basics

  • Objective: 
    • Introduce students to basic coding concepts using Python.
  • Topics Covered:
    • What is coding? Understanding how computers follow instructions.
    • Introduction to Python: Syntax, variables, and data types (strings, integers, booleans).
    • How to write and run a simple Python program.
  • Hands-On Project: Create a Simple Calculator
    • Students will write a Python program to create a basic calculator that can add, subtract, multiply, and divide.
    • Explore user input, variable assignment, and simple arithmetic operations.


2. Java Basics – Syntax and Structure

  • Objective: 
    • Introduce students to Java’s syntax and structure.
  • Topics Covered:
    • What is Java? Understanding object-oriented programming.
    • Java syntax vs. Python syntax.
    • Writing and compiling Java programs, understanding main() method and print statements.
  • Hands-On Project: Hello World Program in Java
    • Students will write and run their first Java program: a simple "Hello World" script.
    • Learn about basic Java syntax, comments, and the role of the main() method.


3. Python Loops and Conditional Statements

  • Objective: 
    • Learn how to use loops and conditional statements in Python.
  • Topics Covered:
    • if, elif, and else statements for decision-making.
    • Introduction to loops: for and while.
    • How to iterate over lists and repeat actions with loops.
  • Hands-On Project: Guess the Number Game
    • Students will create a simple number guessing game where the computer picks a random number, and the player has to guess it.
    • Use conditionals to provide feedback on whether the guess is too high or too low.


4. Java Conditionals and Loops

  • Objective: 
    • Understand conditionals and loops in Java.
  • Topics Covered:
    • if, else if, and else statements in Java.
    • How to write loops (for, while) in Java.
    • Using Java's built-in functions to iterate over arrays and lists.
  • Hands-On Project: Basic Quiz Game
    • Students will create a quiz game with 5 questions. They will use conditionals to check if the answers are correct and keep track of the score.
    • Implement loops to repeat the quiz until the player wants to stop.


5. Python Functions and Lists

  • Objective: 
    • Understand how to create and use functions in Python, and work with lists.
  • Topics Covered:
    • Introduction to functions: How to define and call functions.
    • Parameters and return values.
    • Lists and basic list operations: adding, removing, and iterating over list elements.
  • Hands-On Project: Create a To-Do List Program
    • Students will build a to-do list application where they can add, remove, and display tasks.
    • Use functions to structure the program and make it modular.


6. Java Arrays and Methods

  • Objective: 
    • Learn how to work with arrays and methods in Java.
  • Topics Covered:
    • Introduction to arrays: Creating, initializing, and manipulating arrays.
    • Writing methods in Java and using them to organize code.
    • Passing arguments to methods and returning values.
  • Hands-On Project: Rock, Paper, Scissors Game
    • Students will create a simple Rock, Paper, Scissors game where the user plays against the computer.
    • Use methods to manage game logic and arrays to store the possible choices.


Assessment and Learning Reflection:

  • At the end of each class, students will reflect on what they’ve learned and discuss any challenges they faced.
  • Students can choose either Python or Java for their final project. Ideas include creating a basic game (e.g., Tic-Tac-Toe) or a more advanced calculator.

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